+5 years in Game Industry as an Environment Artist- Razor Edge Games
+3 years in the Retail industry as a 3D Artist -Walmart Homeoffice
+8 months in the VFX industry as a VFX Generalist- Mutiny Fx
+Bilingual: English and French
_Understanding teamwork, constructive critiques, and time management.
_ Developed a strong Artistic Eye over the past 5 years in the CG industry.
_ understanding of color theory, color management, and composition.
_Understanding of rotoscoping,2D/3D tracking, and color grading.
_Maintain consistently high standards for accuracy, aesthetics, and productivity.
Understanding of PBR and procedural workflow.
_Work in a variety of areas such as 3D modeling, texturing, rendering environments, compositing, and lighting to create exciting and innovative experiences in 3D.
Understanding of technical art production and end-to-end modeling, texel density, UV unwrapping, texturing, and rendering workflows.
_Experience working in a fast-paced 3D production environment.
_Experience using popular computer graphic packages such as Unreal Engine, Unity 3D, Marvelous Designer, Perforce, Xnormal, Knald, Zbrush, Maya, 3DS MAX, Modo, Photoshop, After Effect, Mocha, Substance Designer, Substance Painter, After Effects, illustrator…
_Experience doing visual scripting such as Blueprint in Unreal Engine and Playmaker in Unity3D.
_Consistently improving by learning new pipelines, tools, and staying updated on new technology.
_Understanding of programming terminology and basic knowledge of C/C++.
_Good oral and writing skills in English and French.