Special Delivery - Neo Tokyo 東京未來
Reference Board
//Realistic assets require more realistic reference images to get the details right and tell stories properly.

//I have also made sure the vehicle feels like it is from Japan by adding many Japanese elements.

Reference Board
//Realistic assets require more realistic reference images to get the details right and tell stories properly.

//I have also made sure the vehicle feels like it is from Japan by adding many Japanese elements.

Blockout Mesh
// This is important to get the scale and proportion right.

Blockout Mesh
// This is important to get the scale and proportion right.

High poly mesh
//Setting up the color ID in this phase will help save time while texturing.

High poly mesh
//Setting up the color ID in this phase will help save time while texturing.

3D viewer

Marmoset Renders
//Marmoset is a neutral real-time rendering engine. There are no premade lighting effects, so I have more control from the start.

Marmoset Renders
//Marmoset is a neutral real-time rendering engine. There are no premade lighting effects, so I have more control from the start.

Inside Substance Painter

Inside Substance Painter

Inside Substance Painter

Inside Substance Painter

Inside Substance Painter

Inside Substance Painter

Special Delivery - Neo Tokyo 東京未來

Thanks to Lam Long for sharing this beautiful concept https://www.artstation.com/challenges/neo-tokyo/categories/181/submissions/82635

For this project, I wanted to create a realistic game asset and elevate the concept art ideas to the next level. To achieve this, I gathered additional reference images to support the main concept art.

-Doua